During game development I faced the necessity of creating particle fields. In
Star Fields game I used Papervision but I had to rewrite some Papervision
classes to enhance the funcionality and add some visual effects. Now I try to
use Away3D which will be the first Flash engine using FP 11 native GPU
possibilities. Away [...]
Some works which impressed me. You will find here generative art and sea waves,
divers and dust, flowers and circles and much more. DUSt from INDAF 2010 on
Vimeo. DARK SIDE OF THE LENS from Astray Films on Vimeo. Energy from Michael
Fawke on Vimeo. Fireworks on the Docks from Michael Fawke on Vimeo. Planet
Alpha from Michael Fawke on [...]
In this post you will learn setting up 3d lines in PaperVision 3D 2, using not
standard Lines3D class, which is raw, but using Vertex3D that allow you to
build 3D lines with gradients or effects on separated layer. After I imported
collada 3D model of the ship I tried to create gradient lines for the [...]
Bitwise operations rely at the core of any programming language and are the
fastest operations ever. You can find more info on them at
http://en.wikipedia.org/wiki/Bitwise_operation. In this article I will dig into
a practical procedure which is often used by digital artists and simple
programmers. Often you need to extract Red, Green and Blue (and sometime Alpha)
[...]
In this edition of Audio visual design I introduce one more time the idea that
art is not something limited to canvas and can be something different than
usual forms. Of course, innovating is not an easy task and sometimes even the
use of unusual tools can be considered innovation. The first video is a [...]
Starting with Flash Player 10 Adobe introduces the native 3D calculations
methods for Action Script 3.0 . This calculations are faster than scripted 3D
trigonometric calculations. Papervision 2 uses this native 3D clases and I
explored them also. Soon Adobe will release Flash Player which will use
hardware 3D acceleration but now the most effective [...]
Any game is better and tastyer if it got sounds. Sounds can be generally of two
types - music and actions sounds. Music is usually set to play during the menu
using or in game levels. Actions sounds are set to play when some action
occurs, like clicks or personage jump or shoot. Also the [...]
The Star Fields game is released and ready to play. I wrote the music and made
all design works for this game. You can see the game below in post and play it.
I would like to see your comments. Later I will add some music and artworks for
this game.
This is the third edition of the Audio Video Design post. Some of you have
subscribed to my blog only because of this category. Traditionally I present
here collection of artworks which selection is based on exceptional graphics,
sound and originality, appreciated in different measure. This artworks are
yeasy to percept and understand by anybody, [...]
Today I explored Flash AS3.0 debugging and it is awesome. Flash debugger is an
extremely useful tool for serious programmers and for kids too. Using this tool
debugging ActionScript becomes two times simplier and much more in some cases.
I present here mostly links to the info. Basic info about Flash debugger
http://help.adobe.com/en_US/Flash/10.0_UsingFlash/WSD76536C2-C8AA-472a-BE2F-BD0D0855972Aa.html
Understanding ActionScript 3 debugging in [...]

